Wings of Gnosis
The Way of Virtue, in your pocket. Build a deck of angels. Walk a living world. Face the demons that unfulfilled desires leave behind — and cleanse them with the virtues that answer them.
Mobile Game · In Development
Card duels. Battles are fought with cards, in real time. Every angel and every demon is a card with its own powers, and stronger cards can break weaker ones mid-play — so the deck you build decides the fight before it starts.
A world you walk. Between battles you travel on foot through the regions of the world, the way classic adventure games let you roam — towns, wilds, and the places the distortions have taken hold.
The swarm. Demons are born from unfulfilled human desires, and sometimes they come in waves. Survive the swarm, cleanse what you can, and carry the Sha back up.
All 28 pairs of the Way of Virtue take the field — 28 angels and 28 demons, each with their own set of abilities, drawn as pixel warriors in the abstract style of Wings of Gnosis. Your virtue and its distortion were made to counter each other. They are not the only matchups that matter.
Damage comes in three kinds:
So a fight is won twice: once when you choose which virtues to carry, and once when you play them.
The four roots govern the first layer — Water, Earth, Fire, Air — each strong against one element and weak against another, balanced as a whole. Above them sits a second layer of sub-elements, balanced in its own right: Ice for Water, Metal for Earth, Lightning for Fire, and Sound for Air.
The main Wings of Gnosis game keeps its own art and its own road. The mobile game speaks pixel — a smaller, sharper telling of the same Way.
Focus transmits Blessings.
Gratitude crystallizes Bliss into Willpower.
Wings of Gnosis — The Mobile Game · Mobile game · In development